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Technology
Technology and innovation news
Designing a Rewarded Ad Strategy That Players Actually Love
Rewarded video is the highest-eCPM, most player-friendly ad format. Here is how to place it so it boosts revenue and retention at the same time.
The Complete Guide to Mobile Game Monetization in 2026
From in-app purchases to rewarded ads and subscriptions — a practical overview of every major way mobile games make money, and how to combine them.
Understanding LTV, ARPU, and the Metrics That Decide Profitability
You cannot grow what you cannot measure. A plain-English guide to the core monetization metrics every mobile studio must track.
In-App Purchases vs. In-App Advertising: Which Model Fits Your Game?
IAP and ads are not rivals — they serve different player segments. Here is how to decide which to prioritize, and when to run both.
Common Monetization Mistakes That Kill Mobile Games
Aggressive, poorly-timed, or unbalanced monetization can destroy a promising game. Here are the most common mistakes — and how to avoid them.
User Acquisition Economics: How to Buy Players Without Losing Money
Paid UA is how mobile games scale — but only if LTV beats CPI. A practical look at the economics of buying players profitably.
LiveOps: Turning a Launched Game Into a Long-Term Revenue Machine
The launch is the start, not the finish. LiveOps — events, offers, and content updates — is how modern games compound revenue for years.
Battle Passes and Subscriptions: Building Predictable Recurring Revenue
Recurring revenue smooths the rollercoaster of one-off purchases. Here is how battle passes and subscriptions create steady, high-LTV income.
Pricing Psychology: How to Set IAP Prices That Convert
Price is not just a number — it is a signal. Learn the psychology behind IAP pricing, anchoring, and bundles that lift conversion.
Designing an In-Game Economy That Drives Spending
A well-tuned virtual economy is the engine of IAP revenue. Learn the principles of sinks, sources, and currency design that make players spend.